Tuesday, March 3, 2015

So very special

The very first rumblings will be live soon, folks. I will still need to lay more infrastructure before you can actually start crafting, but soon you'll be able to see the shape of the upcoming system more clearly (for example, through a new "score crafting" display).

This past weekend was spent cleaning up the specialization design and code. Here's the tentative list of Nodeka crafting specializations (names and details are of course subject to change):

Bladeforging *
Chainsmithing *
Gemology *
Platesmithing *
Tailoring *
Abjuration
Alchemy
Demonology
Engraving
Hide-shaping
Metallurgy
Pathfinding
Scaling
Shamanism
Sporology
Tanning
Threadcraft
Wilderken
Woodworking

Crafting will be available from a mortal level, although the rules will differ somewhat for lowbies. (This will be added after the basic crafting structure is live.) The first five (starred) specializations are the recommended "basic" techniques, and lowbies will be gently steered in that direction, but the ultimate choice is up to the player.

Players may focus on two specializations at a time (one major, one minor). Switching is allowed, but at the cost of progress. (However, the further you progress in a specialization, the easier it becomes to regain that progress if you take it up again after discarding it. Thus, a hypothetical omni-artisan who has "mastered it all" can switch with a greater degree of freedom than a wet-behind-the-ears apprentice.)

Benefits are to be revealed. =) Keep your eyes open, and thanks for your patience and feedback!

2 comments:

  1. Question: Will crafting produce quest logs like last crafting? If so can we go back and complete the 'lowbie' crafting at our current levels, or will we be cut off by level/ranking from completing those newbie level crafting?

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  2. Crafting progress will no longer be linked to questing activity (as it was in crafting 2.0). Your progress will be tracked and viewable via a new crafting-specific score sheet. =)

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