Friday, November 12, 2010

Game update: 11/12

Some bugfixes and tweaks in this morning's update.

The pvp reward system is now more sophisticated in player comparison and merit rewards:


I've spent the past couple of weeks monitoring the pvp reward system and its scoring, as well as taking in all of the feedback I've received from various players. While doing so, I've implemented various improvements to the invisible merit system, making it much better at gauging the "difficulty" of a player fight. I will continue to monitor and improve the pvp system over time; while much of this work will be invisible to you (since merit gains are intentionally hidden), rest assured that the system will continue to improve and that I will be working on developing Nodeka in both the player-combat area (via rewards and pvp-based advancement) and the non-player combat area (via events and areas).

Reduced the chance of gaining off-class pools via pvp rewards:

Players now have a lower chance of gaining pools which their class does not normally gain, when granted a +pool pvp reward. I will not completely remove the chance of these gains for several reasons (the importance of pools versus abilities such as evasion, balance issues with certain classes gaining hp from pvp twice as fast as others, etc.), but this should make the distribution a little less scattered for those classes.

Fixed a pool display bug in pvp rewards:

Just a small bugfix, addressing an issue reported by both Jilpora and Thraka. Whenever a class would be granted (via pvp rewards) a pool that their class doesn't normally gain, there is a chance that a limited number of re-rolls may occur to redetermine which stat is gained. (This re-roll system's probability distribution is what I tweaked in the previously mentioned bullet point.) When these re-rolls occurred under certain circumstances, the player sometimes was granted improvement in one pool while the reward message indicated a different pool. (For example, a player might gain +20 to their endurance, but the reward message might say "## You have gained a pvp reward: +20 to your spirit!".) I've fixed this display issue up; my apologies for the confusion - rest assured, you were gaining pool rewards, even if the message was lying to you. =)