Saturday, June 20, 2009

6S Preview: help martial styles

Martial styles:

These abilities form the basic martial styles:

annulment stance, dragon stance, hao'tien stance, mantis stance,
philosophy of solitude

Some subclasses possess additional martial styles. Any skill that is a
basic martial style will be clearly marked in its helpfile. Basic
martial styles derive their effectiveness from the user's learn curve
and intellect.

Each martial style provides two benefits upon activation:
- A long-term boost to a single stat, lasting ten minutes.
- A short-term "burst" benefit with a brief duration.

As long as martial styles are used in sequence (that is, the monk does
not activate a martial style when another is already active), no
prevention of any kind is incurred. The monk may use the same style
continuously, or adopt a new style when the first has dropped.

The monk may manually drop a style by using the ability when it is
already active. Doing so incurs a 15 minute prevention on that style.

Finally, a monk may choose to devise a "composite style" by
combining multiple martial styles. Whenever a style is stacked upon
another, the monk gains/resets a 15-second timer, during which
more styles may be added. When this timer expires, or when the
monk reaches the maximum number of styles he can combine, the
monk gains a "state of reflection" lock which prevents him from
using any martial styles for a duration based on the number of
styles stacked.

Thus, martial styles provide the monk with a number of options:

- Continuous benefits from one martial style at a time, including a
constant boost to a single stat based on the style selected.

- Alternating burst benefits gained by dropping and switching
styles.

- Full stacked benefits from multiple styles, at the cost of being
style locked for a duration proportional to the quantity stacked.

* bonus tip: Invoking the 'meditative healing' spell will also very
slightly reduce the 'state of reflection' lock duration. This benefit
will increase with mastery points.

6 comments:

  1. I think this is a really nice change, switching between different "kung-fu" styles.. if it's possible it think it would be cool if being in a certain stance affected some of the skills aswell maybe something like +1 round to temple touch, +accuracy/less lag to vicious fist and +hand damage from another..

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  2. This could possibly be worth losing 9 mil plats worth of practices to test.

    Hope someone good decides to play monk and show us the way of the crane.

    PS: Please don't let these be crane, tiger, monkey, etc stances that would just bring shame to the name of Monk. :(

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  3. What would you prefer?

    Lemming, anteater and Do-Do?

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  4. Lemmings ftw, but no turtle duck and platybear work better generally.

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  5. Invoking the meditative healing spell also seems to provoke the lag monster for a bit.

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  6. That's because meditative healing has a 12-second lag attached to it - meditation does take time. (This isn't new to this update, it's been like this for a while.)

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