Tuesday, June 29, 2010

Featured Questions #2

As promised, another round of player-submitted featured questions.

If you have any questions you'd like to see answered, don't forget to submit them via comments below or via e-mail!

Featured Questions #2:

Why does upgrading cipher: cyclopean riddle from tier 1 to tier 2 use more inscriptions slots and not over write the tier 1 slot?

Upgrading a cipher from tier x to tier (x+1) does overwrite the previous slot. For example, advancing your cyclopean riddle to tier 2 from tier 1 will display:

cipher: cyclopean riddle -+- tier 2

in your inscription list, and the tier 1 version will disappear.

As mentioned in 'help inscription points', ciphers cost 1 inscription point per tier. Thus, holding a tier 1 cyclopean cipher costs 1 inscription point; tier 2 will cost you 2; and so on. The cost increase is linear, not cumulative.

Higher tiers obviously need to cost more slots than lower tiers; otherwise, there's little point to the tier system at all, and ciphers would all be balanced around the assumption that they were max-tiered.

Inscription points are obviously in short demand, and are designed to be that way up to a point - it's a system in which you need to choose a unique talent configuration for your character, not one in which you "get big and buy everything". Gear will soon be introduced which increases the owner's inscription capacity, which will add to the inscription options available for those who wish to invest in it. (The first set of this gear will be Invasion-reward oriented.)

Some subclasses just seem fairly outdated these days, do you have any plans on revisiting those soon?

Absolutely, I have a lot of subclass spells and skills sketched out which only need to be implemented and tested. My focus right now is on content + newbie experience + pvp, though, as I feel those need to be developed first.

Consider an item with the attribute of speed, can a minor major and divine inspiration be fixated on speed and the final product be greater than 3 times the speed of the base creation?

Inspirations are general boosts to the power level of an item. Each inspiration adds to the crafted item's potential in a couple of ways, but the overall result is an even power increase. There's no fixation on a single stat.

9 comments:

  1. Thank you for the answer.
    / it's a system in which you need to choose a unique talent configuration for your character /

    A nice idea but very costly for anyone class changing or where many abilities are available for that person to experiment to get the optimum combination. I class changed to a class that had the abilities I had inscriptions in to find that there were others available. Now I see where you are going with the low slot number but a char is now left with a choice of using stones to reset in order to experiment, again no problem with the stones being used but inscriptions on the other hand are very expensive and the return from invasions is not as high as it was not due to any changes you have made but it seems to lack of interest of late. Maybe a reset using stones should return a percentage of the faction spent?

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  2. Whim- here's some various questions:
    Can you quantify for us what training nim past 100% does?

    Do you ever think the 10% practice loss will be removed from class changes in the future?

    What are your thoughts on augmenting and how it is imbalanced towards the running classes?

    Do you think shoot is over powered given the range can be outside of target?

    Are footpads over powered with shoot?

    When will there be new materials for crafting?

    The scar has been hyped for some time now, is it going to disappoint like Last Air Bender?

    Just some question's for tuesday :)

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  3. Odinn said...Do you think shoot is over powered given the range can be outside of target?

    Are footpads over powered with shoot?...

    I am not so sure that it is shoot that is 'OP' you can defend against it, however the forms of cloak/invis or any other form that the shooter my have that make it almost impossible to attack the individual are what I think are 'OP'
    If you are shooting then you should flash visible while you are doing it, this would make the ability more skillfull in so much that the shooter now will have to shoot and move in order to minimise their chances of being caught in combat rather than standing off and spam shooting in 100% safety

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  4. Do you plan on making any more +max training abilities? ( or at least throwing one out there for the casters to have for now? )

    I don't think it's that hard to find people with cloak/invis-- do you?

    Will Necro's ever get sixth sense?

    Is there ever going to be a way to change morality without giving up months of crafting techs?

    Is there a point in even having handedness in the code? ( I'm an ambi fan btw )

    How soon can we expect scar?

    Are there plans to increase the jewel drop rate or fragment drop rate?

    Will there be more areas like pains, except larger, perhaps requiring groups?

    Are you comfortable with the level Nojohr and Sorcerers are at?

    That's all I got at this moment.

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  5. >I don't think it's that hard to find people with cloak/invis-- do you?

    It is for some of us. :| It really infuriates me that some 20k rank footie can sit around shooting me all day and I can't fight back.


    Would it be possible for insanity et al. to show up under affects? The cost of running with havoc is huge and it would be nice to be able to be able to make a cost/benefit analysis between insanity and havoc as well as some idea of what you're getting for training >100%.

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  6. Magrath- as far as insanity versus havoc - if you can't sustain havoc due to endurance use insanity.

    Also if you're in an area you might be getting parried a lot, use insanity.

    The help files tell you what you are getting for training past 100%, it's hard to quantify a damage booster via a affect when it's not a direct +damage thing.

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  7. I do use insanity most of the time. I'm at just under 60k endurance with focus up. I can only sustain it in areas where it takes at least 3 rounds to kill stuff. Nowhere I'm going to be running for plat.

    I guess I was operating under the assumption that they did boil down to certain amount of +dam, +hit, etc., based on your stats and skill %.

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  8. How is this for a question. Would it be possible to program a 'donation' feature 'for the repair of ruushi' in exchange for faction. The donating being in the thousands of plat. Like per 1 point of faction, would need to donate like 10k plat. There being a cap of course of whatever the percentage equivalent of the result of previous invasion would be.

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  9. Here's my question:
    a pure platinum bar?

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