Here are a few tips to get you started on the pre-Festival content!
* Step 1: Gather!
Experiment with the new 'explore' and 'gather' commands! These will allow you to build up your crafting resource pool and collect festival materials:
- a box of festive trimmings
- a maker's toolkit
There are 11 areas in total that have loot caches populated (well, 10, since I hadn't realized that one of the enabled areas isn't accessible yet...)
* Step 2: Make Tools!
Various players across the realm (those who participated in part one of the class balance discussion) will have festival recipes that they've learned. (It's also possible, although rare, to find these recipes out in the world.)
Players with these recipes can use 'crafting scribe' to create a single-use schematic for you. Once you have enough festival materials, these schematics allow you to create various festival tools:
- a set of festival bindings
- a festival buckle
- a spool of festival ribbon
- a set of festival hooks
* Step 3: Create Segments!
Ottregson and Elliveth have taken up residence in the Earthly Egress (above Ruushi, near Commandant Vai-shan). Ottregson will sell you schematics that can be turn festival tools into gear segments.
* Step 4: Get Gear!
Once you have acquired enough gear segments, you can create a piece of commemorative gear in one of two ways:
- You can use 'crafting combine' to combine multiple segments into a randomized piece of commemorative gear.
- You can purchase a schematic from Elliveth to construct a specific piece of commemorative gear using segments.
These pieces of commemorative gear each have a boon or a set bonus (you can use the 'boons' command to see a complete list of boons and set bonuses being granted by your gear)!
The Festival of Makers will officially begin on the day of the first crafting content drop; it will end some time after that. When the Festival ends, all commemorative gear will lose their bonuses. However, there will be some rewards for turning in full sets of the same type of commemorative gear (e.g. a sky-guard's braid, grips, tread, and two loops) - so hold on to your collections!
Hope you enjoy this little bonus! I'm very excited because the full crafting system is much deeper, a lot of fun, and most importantly - coming soon!
Hey Whim,
ReplyDeleteJust thought I'd give a bit of feedback, and ask a few questions based on my own experiences with the system so far:
1. Crafting commands unusable while resting
Not a huge deal, but constantly having to rest to READ schematics and then stand up to 'crafting score' and check resources or 'crafting recipe', 'crafting scribe', for that matter can get to be a bit of a drag. Granted this can be taken care of via aliases, but I'm not sure whether it is necessary in the first place.
2. Resource management
I do like how resource management is key to the current festival content, but it seems like it may be a tad on the strict side (i.e. even with version 8/9 recipes I constantly end up with lots of leftover trimmings/makers kits that I can't use because of a lack of resources).
3. Spirit of adventure?
What is it?
4. Iron Claw Bosses
Most areas seem to have a decent selection of mobs that have a chance to load caches - the exception being IC. Is this intentional?
That's pretty much it. Thanks btw, been enjoying the new system immensely.
Regards,
-Iblis.
Thanks for the feedback, very appreciated!
Delete1. (Rest vs Stand) - I do agree. I felt the same way in testing, although I let it slide to make sure the extra layer of protection on schematic-reading really "stuck". If it turns out so cumbersome that people alias around it, however, then the setup is self-defeating. For the next build, I will differentiate the crafting sub-commands so that the purely informational actions (score, recipe, etc.) can be done while resting.
2. (Resource Management) - Thanks for the analysis! I was interested in how far off the mark my estimation was here, since there's an obvious balance to be made in resource quantity vs. material load rate. However, this balancing is unique to this festival content - resource expenditures and material acquisition will be significantly more diversified in real-crafting.
3. (Spirit of Adventure) - I'll put up some help files on all the new set bonus effects in the next hour or so.
4. (IC Bosses) - May have been missed, I'll take a look.
Thanks again!
Digging the new crafting stuff! I'm excited to see more content so I can get a bigger picture of the entire system.
ReplyDeleteA note in regards to the Explore command... The helpfile indicates that you will automatically stop exploring upon recall ("Recalling will cause you to stop exploring."). This does not appear to be true when someone else recalls you or if you recall during combat.
Keep up the good work. Looking forward to the next update!
>>>--- Velkyn --->
I should also add that you continue to explore after joining the Citadel. =)
Delete