Saturday, January 16, 2010

Old dogs, new tricks

Quick update - the super-revamped Invasion event seems to be running correctly locally. Always feels awesome once the machine starts chugging. =) I've tested the individual mechanics to ensure that the logical flow is correct; I'll be spending the next several days on balancing the event itself. (There are a ton of inputs which need to be tweaked - mob size, damage rates, participation scaling, timers, and so on. This event in particular needs a lot of tweaking; it's much more complex internally than the current live Invasions, and there is a lot more logic in there dedicated to scaling the event more smoothly for different numbers of participants.)

I'll probably kick the revamped Invasion to live right after tweaking it, minus the reward system (you'll be able to earn faction, just without a place to spend it yet). That'll give you the event to play with and clear my table a bit so I can put serious attention into the rewards (inscriptions and otherwise). =)

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