Sunday, January 31, 2010

Gonna bosh'n nosh

The revamped Invasion, as most of you know, is now live and on its automatic cycle now. It's much more polished than the previous Invasion event; there's more variety, it's a bit more dangerous, and it's much more rewarding in the long run. It's also far, far more intelligent in scaling itself correctly for different quantities of defenders. =)

I could spend pages talking about it and giving you tips and hints... but I've already done that. Just type help ruushi invasion while you're in-game, and check out the tree of related helpfiles - there's a wealth of information and clues in there regarding the event.

Iron also has written up a great guide with his own personal observations, strategies, and guesses over at this thread on Nodeka 411 - check it out!

The event's been in test mode on live for the past four days, and after a lot of tweaking, I feel like it's pretty well-balanced overall, enough that I'm slowing down on the balance adjustments and picking up the next phase - finally whipping up the special rewards that the Invasion will offer for the most dedicated defenders of Ruushi. =)

2 comments:

  1. The new invasion is fun, a lot more interactive. Thanks for the work and looking forward to seeing the rewards!

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  2. Yep, thanks for the revamp. New invasions are a lot of fun. Can't wait for Krijjkar to come back.

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